In a Foundry Transform, what is the best workaround for performing random access to a file since FileSystem.open() does not support it?

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The best approach for achieving random access to a file in a Foundry Transform, given that FileSystem.open() does not support such functionality, is to buffer the entire file into memory using io.StringIO or a temporary file. This method allows for efficient access to any part of the file after it has been read into memory, enabling quick and random access to the data as needed.

When the entire file is buffered, it is stored in a format that allows for easy manipulation and reading from any point. By leveraging in-memory structures like io.StringIO, the contents can be accessed quickly without the overhead of repeatedly opening and closing file streams or managing multiple read operations. This means you can seek to different parts of the data with minimal delay and without worrying about the limitations imposed by the file system access methods.

In contrast, splitting the file into smaller chunks is not a suitable solution for random access because it would require you to manage the logic of tracking which chunk contains which part of the data, complicating access patterns. Although enabling random access by configuring FileSystem may seem feasible, in practical scenarios with Foundry, the approach of directly altering the FileSystem behavior typically isn’t applicable. Lastly, using multiple FileSystem.open() calls to access different parts of the

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